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My idea for the game plot:

Dani's Text - It was involving the Pokemon world, but Pokemon are going extinct or are becoming rare. The main 'groups' would be the one trying to save/preserve the Pokemon, and the other group trying to expedite the extinction in order to allow for new species to evolove/come into being.

Jeremy Text - Only the reason they're going extinct is because either an evil group is in control of the world /or/ most of the pokemon, and they're exploiting them in some way. Like how cosmetic companies killed too many whales for their blubber. Opposing group? People trying to save them/rescue/preserve. Then the folks out there who really have no opinion.

Sean Text - There's also a religious cult that insists pokemon should not be protected from exploitation because they aren't human.


Good evening.

I'm posting this essay for the purpose of showing The Network RPG that I'm capable of writing for the purpose of filling out an application to join. I like this essay quite a bit and hope that whoever reads it enjoys it.

Text-Based Role-play versus Live Action Role-play

In a world full of stress, pressure and problems, many people seek a method of escape. Some individuals embark on vacations or journeys. Others find themselves absorbed in the pages of a wonderful novel or story. Beyond the scope of conventional ideas, however, lies the practice of role-play. Essentially the act of placing oneself in a world of fantasy, role-play serves as a way of strengthening one’s imagination while allowing the participant to forget their troubles and step into a life other than their own. The character’s troubles become issues that the player must contend with. The player seeking liberation from the hustle and bustle of real life finds peace and happiness through the exploits of their character. Though retaining the ideology of interacting in an imaginary world, the act of role-playing generally consists of two different methods of forging fantasy into reality.

The first method consists of sitting in front of a computer and interacting with other characters through text. Dubbed text-based role-play, this particular procedure requires both an imagination and enough computer knowledge to turn on the machine, access the program used for role-play and type poses within the game itself. Several variants of text-based role-playing games exist. A MUD, or Multi-User Dungeon, involves fighting monsters for experience, gold and equipment. A MUSH, or Multi-User Hallucination, focuses more on character interaction than a MUD, though coded combat systems may still exist in the game for determining the outcome of a fight. Finally, a MUCK, or Multi-User Chat Kingdom, relies completely on character interaction and remains devoid of coded combat, though fights still take place without the benefit of a combat system. In order to participate in the aforementioned games, one downloads a client, such as Pueblo, utilizes it to enter the game server and proceeds to type poses that explains the actions, thoughts and emotions of their character. On the other hand, a method of role-playing without text exists for those that dislike typing or writing.

The second role-playing procedure involves physically acting out the exploits of one’s character. Bestowed the title of LARP, or Live-Action Role-Play, this particular manner of escaping reality requires a great deal of imagination and at least minimal acting ability. World of Darkness and Dungeons and Dragons constitute two examples of famous live-action role-playing games. During a live-action role-playing game, players physically perform either a portion or all of their character’s actions. The amount of acting required depends on the game variant. A World of Darkness game, for instance, typically needs several books, dice, props and various other pieces of equipment for proper execution of the game. Impromptu live-action role-playing games, however, require only what the players desire and they both create the world and determine how little or much acting those involved perform. Though a pleasant alternative to text-based role-play, live-action role-play remains similar in essence, but different in requirements and procedures.

The main differences between text-based role-play and live-action role-play typically revolve around a matter of taste. When one feels like writing or typing, one normally chooses text-based role-play. On the other hand, if the desire to act or physically become one’s character through costumes, actions and props, one performs live-action role-play. Further, one’s financial status plays a key role in determining one’s role-play choice. Since text-based role-play generally involves little to no money other than certain clients and an Internet connection, providing one already possesses computer access, individuals with little money seeking refuge from real life may choose text-based role-play. If privileged financially, however, the option of participating in official role-playing games, with all of the necessary books and materials, becomes viable. Impromptu games, though, require only one's imagination, but the players sometimes manufacture or purchase costumes and props for realism. Though the costs vary based on one’s possessions and circumstances, both live-action role-play and text-based role-play remain accessible to players with varying preferences and amounts of money.

Though two different methods of role-play exist with varying procedures and requirements, they both retain the same intent. Individuals seeking to escape reality possess the means. In text-based role-play, one accesses the internet, loads a client, logs into a MUD, MUSH or MUCK game and either types poses or executes commands that detail their character’s actions and life. In live-action role-play, one either purchases books and materials for conducting an official game, such as World of Darkness, or one initiates an impromptu scene with their character. With either variant, the player physically performs either all or a fraction of their character’s actions. Regardless of the type of role-play chosen, both text-based and live-action carries certain requirements and costs that the player must assess and meet. An exercise in stretching one’s imagination, role-play fulfills mankind’s desire to cast the chains of stress and responsibility aside. Players close and reopen their eyes and discover that they stand in someone else’s shoes engulfed in a completely different world and find their own problems melt away.


Steven Jer

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September 2008


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